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How to set up custom stances

Stance Tiers (2026 Policy)​

Every stance that was apped for comes with a mastery token refund.

If the player does not have a custom stance, you may award him one mastery token to buy the stance, and then set it up normally.

  1. Debug player
  2. Look for mastery_tokens
  3. Set it to 1
  4. Tell player to buy stance

You may refund a previous stance so the player can afford it.

Upgraded Master Stance​

Token refund, flavor text change, and optional weapon glow or eye glow on a master stance. Counts toward the 230+ Signature Master tier.

Exalted Stance​

Upgrade on an Upgraded Master Stance. Still tokenless. Pick:

  • One PRIMARY
  • One PASSIVE
  • One STATISTIC
  • Flavor text, optional weapon glow, optional eye glow
  • 10% AP

Mythic Stance​

Upgrade on an Upgraded Master Stance. Pick:

  • One PRIMARY
  • Two PASSIVES (cannot pick the same passive twice)
  • One STATISTIC
  • Flavor text, optional weapon glow, optional eye glow, optional body glow or afterimage
  • 10% AP

Primary Options​

PrimaryEffect on active
ConjurerDamage shield
MarksmanFired projectiles
GuardianDR
DexterityCleanse and slow immune
PowerGCD reduced to 1 second
ThiefSpeed up; robber passive
WindwalkerDash range increase and dash speedup
note

If Windwalker is picked, you cannot also select the Dash Range Increase or Dash Speedup passives separately.

Passive Options​

PassiveEffect
Block BoostBlock DR 33–50% -> 41–58%
Physical ConversionConverts physical damage to another element; subelement costs two slots (Mythic only)
Dash Range Increase+2 tile dash range
Dash SpeedupSpeedup on dash
Stat Increase+10 vit/pow or +20 agi/crit/mana (stacks with statistic pick)
Robber PassiveSteal 50% opponent coin on victory; does not stack with Thief Primary

Statistics​

Pick one: +10 Vit, +10 Power, +20 Agility/Crit, or +20 Mana.

How to set up a stance​

Following the above, set up the stance based on the player's request, as long as it is within the guidelines of our policy. You may link the policy to them if necessary.

  1. Edit player, go into buff spells, choose the stance
  2. In stats, you will set up the dam_spell_increase to 0.1 (if not already present), as well as statistic chosen by the player.
  3. If they pick a stat increase as their passive, you will add it here too.
  4. Other passives can be found in var_sets, such as block boost, dash range increase and etc.
  5. activation_message is for activation text, handed out by the player.
  6. weapon_color, eye_glow and player_glow are for weapon color border, player's eyes glow and a glow around the player as a border.